Part 34: Defeat The Three Demons
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Jack's Squad have this really cool thing. They presumably made it with the stuff we collected. We cannot also have really cool thing because reasons. Just... don't question it.
...yes okay it DOES get explained later but still
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Meanwhile, we have a lot of new things to give to Irving. And only two of them are Rare forma.
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So we can't do anything with the Sun Mirror right now. That's annoying but something that should resolve itself over time.
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The Hexagram, meanwhile, has no such problems and we can trade this in for an upgrade right now.
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Forma Search C nets you the toppest of top-tier random Forma. I really cannot complain about that.
It's also required to get some very useful and important Rare Forma, so y'know. Definitely don't want to miss it.
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Speaking of sidequests, and new gear, we can have Irving make an Answerer Knife immediately after it becomes available from the Fairy Village. The sidequest doesn't even really save time in this instance; it's AT Forite x2, Flight Tail x3 (Rukh) and Tyrant Eye x1 (Balor) so it's really easy to make. And it's still terrible, so fuck it.
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Hey look, it's the Abba Dingo but for Ice instead of Wind. And even later. Thankfully it's piss easy to unlock but not at this stage; AT Forite x1, Reaper Rime x1 (Hel) and Fallen Star x2. We won't get to see what drops that last one for a little while.
So we got this early thanks to Bronze Forma. You normally have to wait even longer to get to make this terrible gun easily. Why is this a thing that keeps happening?
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The Hardwired is... potentially a useful piece of armor for Fornax. I know, I'm shocked too. The Ice resistance is generally useful for a variety of reasons, the defense is higher than the Belobog Vest (yes I'm still using that) and its Elec weakness isn't THAT detrimental. Good job, Hardwired.
DF Forite x2, Femme Spool x2 (Clotho) and Raptor Ulna x1 (Gurr) are all you need to make this so it's also pretty simple to get.
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No new accessories, but we can get stones that kill things. Mamudo Stones are actually pretty good; guaranteed to go first and a base 30% chance to inflict instant death. As much as I would love to complain about this, I can't. Not really. It's just AC Forite x1 and Enigma Sphere x2 (Kinmamon) to make as well so there's no difficulty in getting a ton of these things quickly and effortlessly. I mean, I'm not going to but I could.
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I think this is the first time we've seen Terry outside of his Demonica helmet. He sort of looks like someone took Dent's character model and just changed his posture slightly. Boring.
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> Terry used the ship-wide intercom
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Just in case you thought they decided to not just play this scene whenever it's redundant and pointless, nope. They just delayed it this time. Thankfully they only play the original stock version and not one involving the Vanishing Point as well.
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> Jimenez removed his helmet.
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I dunno, I think I'd rather leave for a minute since we got railroaded into this without getting a chance to fini--
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Alright, fine. Let's go into the HQ and speak to Jack then. Bleh.
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Yeah, yeah, back to the Red Sprite... Although, I do wanna try to enter again just in case.
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Hmm, okay. Jack's Squad are a lovely bunch of people and definitely make Chaos seem like a very reasonable and sensible alignment path.
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> Jimenez disembarked for Jack's Squad HQ...
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Well, that was a bust. Annoying but at least it was also something happening. Back on the ship, some people have updated dialogue courtesy of Jimenez's plan.
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Zoe's dialogue isn't updated, but Maebe has been replaced by Wolf so this is kind of obviously new by default.
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Oh, so THAT'S what goes in that corner, huh? I suppose that makes sense.
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We'll focus on Fornax in a bit. First, let's go back to Jack's Squad HQ since we can do that whenever we want now.
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I have a better idea. How about we instead go everywhere EXCEPT Fornax?
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We DID get that Forma Search C so let's see what it gets us. Well, not a lot honestly. It lets us see and collect Gold forma which is a very small list of new additions. Nectar Core X is the only one we can even do anything with, it's a component of making Bead Chains(!), and it's also in every single sector.
It also sells for 2000 Macca a piece so there's that if you have excess somehow.
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More important is that each sector has one X piece of equipment Forma.
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It's either AT or DF; there is nothing that has both.
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There IS an AC X but that's exclusive to one Sector.
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We won't actually be able to use the equipment Forma to make anything for a long, long time. It's used to make equipment for the end of the end-game.
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Thankfully, the X stuff is not what makes any of that difficult or annoying. They're fairly common if you can find a good place to search and you only need a maximum of 3 to unlock anything. They're almost all used for exactly one thing each, that is usually pretty good. As you'd expect and makes sense.
Usually. There is one in particular that is a giant disappointment but we'll get to that when we get to that.
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But for now we have Fornax to go back to and deal with. Let's see what's down the middle path then.
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A lot of corridors. Each floor here is just a corridor that has maybe one thing differentiating it from any other floor.
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This floor's thing is this one Rukh who tells us that Horkos is super-mad. Sure, whatever. He did get rather pissy when we outdid him several times.
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B2F gives us a single Soma Drop. Exciting.
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There's this Kin-Ki who tells us that we have boss refights with a slight twist coming up. Which we already knew about. There's also an Amrita Soda just off to the left.
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B4F has... nothing. I'm pretty sure this AT X is NOT fixed, since all Gold fixed forma is either Rare stuff for Demonica upgrades or behind hidden/locked doors. I'll take it anyway, though.
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B5F does not give us a demon warning, but it DOES give us a healing spot and a terminal. I guess this is either like midway to Horkos or we'll get the memo as soo--
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> You can hear a voice from somewhere...
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So, this is a dead-end then. There's an invisible thing here, it's not on the map as an Enemy Search demon and it hurts us if we try and pass. Horkos has some clever defences.
I DID notice that I missed part of the left-side's map earlier, at this point. It was all from the rabbit chase so that's easy to fix. Gonna go do that real qui--
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well i cant say i was expecting this but at least its saving me time later
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Okay, so Black Rider is "weak" to Fire (exists for Co-Op only, yes). He drains Ice, null to all ailments etc. etc. All very standard Fiend stuff at this point. He has 1600 HP, so this'll take a bit of doing.
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He can use both Luster Candy AND Debilitate - debuffs all stats by 1 stage on every enemy. Thankfully he does not have Dekaja or Dekunda and he seems to prefer to buff himself a lot more than debuffing you.
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Since he can't clear, you can mitigate his damage output. This is a basic attack. After one War Cry. (And one Luster Candy on his party but shush.)
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His third skill is a special enemy only skill. Black Rider is one of two things to have Dry Sea. It's a multi-target ailment skill.
It's Strain. At least he tries.
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In a diabolical swerve, Black Rider is the first non-Boss to have more than three moves! And one of them is Megidola! It's nothing fancy, it's just a base power 300 multi-target Almighty spell.
And he has 49 Magic.
So, uh, yeah. That one hurts a fair bit if you don't debuffed, and doubly so if you don't get rid of his buffs!
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Glacial Blast is one of the better Ice spells. Its damage per hit isn't anything super fancy (it has 80 power) but it hits 1d4 times on random targets. Kind of better in our hands as a result, yes.
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So, yeah, despite how I have a tendency of making it look, because the Fiends are so rare and can jump you from any ES point, they CAN prove difficult. Or at least Black Rider can, because he does new things and one of them is buff a lot and then hit you with the most powerful attack we've seen to date.
Tied with Zan/Getsu-Ei during their appropriate moon phase, at least.
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His restorative is an Amrita Soda. Cute, but we can already buy 'em if we really want them. The Megido Stone is very nice for Magic MCs (except again 2% spawn rate) and Judgment Scales are used in a lot of things. A lot of things.
One of those things is Luck Incense.
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The other reason I came this way, was to get to the part of the map that Mitra was guarding. It was a one-way door leading to a fixed Forma.
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It's not too bad, I suppose. I don't think I got AT II here yet. I don't remember; Fornax just keeps removing itself from my memory.
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Oh wait, correction. Mitra was guarding a one-way door.
How did he even get the... y'know what, it doesn't matter. Don't care.
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Just gonna casually finish the first floor map as we begin our descent down the last path.
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So, yeah, how about that right hand side?
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New demons, hurray! Lachesis is simple and we have one even. Her source gives Luster Candy (and Phys Boost for some reason) so that's why I'm using her. She's also immune to Sleep and you can see everything else of note right here. I'm just disappointed there are no demon noises in SJ so she can't sound like an angry duck.
Gryphon is a bird dude, so he's weak to Guns. I know he's a Beast but he has wings so it totally counts shut up. He resists Fire, Ice, Elec and Wind. He's pretty fast, but having Agility be your main stat is dumb.
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That's it for now. We'll see more new demons later, I'm sure. Even if it just Asura's truer true form. Remember when he explicitly told us before that Asura WAS his true form? Good times.
bloody liar gonna put him so deep underground
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Oh and this part of the floor? Is a big, not-maze that aside from that one Chakra Pot is completely empty!
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Fornax just does this. It just has big rooms with nothing in them and I'm already sick of that.
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So have a Cu Chulainn who can instant +4 of his stats with Blood Ritual and then drop Concentrated Floral Gusts. Charge to go with that Grand Tack would be better but whatever.
Floral Gust is honestly REALLY BAD. It costs 65 MP for a spell that's exactly as strong as Garula but Multi-Target, so its slightly weaker than Magarudyne for more than twice the cost. And that extra 35 MP? Comes from it having a chance to inflict Mute.
A base 35% chance. To Mute. 1MP per 1% to Mute. This is not a good ratio!
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Tonatiuh is a simple guy who I want purely for his source. Not for what it gives by default but because look at his skills. He has an innate Repel Fire (which if you remove for some reason drops his resistance to Null). He can Bonus Skill that.
and he bloody well better
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Second floor has a dead man with our requisite sidequest box.
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The main motif seems to be equilateral and reverse triangles. It looks like a giant storage facility for data.
There's memories of everything stored here... absolutely everything.
> The data is corrupted, preventing you from reading further.
You noticed how the Black Boxes have gotten less useful for deciphering what the Sector is supposed to represent? Yeah, I think whoever wrote them kinda forgot that's what they were clearly supposed to be for, as well.
Anyway, there's a door near this guy that's the only way we can g...
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for fuck sake
At least Fornax has the decency to sequester these off to their own corners of the area. Left-hand room gets the most boring pit-drop non-maze, and the right-hand room gets dark rooms.
This is not a fair trade!
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Fortunately, Fornax has the decency to at least START off by being sensible and easy.
Which is weird considering yet again this is NOT the first time we've seen these and the first time was way harder for no reason.
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Two Magic Mirrors sounds very nice, and in theory it really is. Just a shame that in practice it makes things mad and then they just smack you with things that can't be reflected, huh?
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Smallest of mercies here, but we're done with this area now.
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And as a result, B2F as a whole. At least I can't complain about this; Fornax is kind enough to let us clear it out entirely as we go. Thanks, Fornax.
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B3F starts us off with this. Well, alright then. There's just a Heal Spot here though; no terminal.
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.....instead we get a fairly vicious dark room
Not because of any traps or extra tricks or anything. But because it's a big, wide open area. The mini-map is only a small mercy since, as a reminder, it does NOT map the dark room tiles.
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So, as a break from that, let's look at the dark room's enemies. Tlaltecuhtli is pretty boring. She's weak to Ice, resists Phys and Fire. Her skills are boring, and her Source gives Life Surge. And nothing else.
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Grendel is a bit of a bad, weird mess. He resists Phys and Gun but he's weak to Expel. And he's 300% weak to Stone, Paralysis, Bomb, Strain, Poison, Charm, Mute and Fear. He makes up for this by being only 200% weak to Sleep. He's neither Oni nor Ares so he's still neutral to Rage.
Ose is good and fun though! He's immune to Curse, resists Expel, has Dekunda as a default skill, he's 50% resistant to Strain (thanks...?), Charm and Fear! He's annoyingly 300% weak to Paralysis and Poison. Also his basic attack is a flat two hits but with no added effects. Oh and he drops Fallen Stars if you really want that Blizzard gun (you don't).
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......ughhhhhhh this is a dead end 3 tile dark room behind an easily missed door in a giant open dark room
why does this exist what does this add
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Thankfully, there's some fixed form in the bottom right corner but getting to it can be a mite bit of a pain because there's no way of knowing it's there. Irritatingly, it's even one space outside of the search radius so doing the middle path first does NOT add it to the map.
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Same thing applies to the one in the top corner. Thankfully, this one is right by the stairs down.
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Well, I say stairs but they're more like weird diamond shaped tubes? Kind of? Seems more like a slide or something to me.
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But that's another floor done and dusted. Can't complain about that one.
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B4F starts us off with a terminal dead ahead, and a door to the north and another door to the south.
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why yes i am already sick of these constant dark rooms
this one even has a half-dozen doors so finding progress is somehow even more annoying
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What doesn't help is that each door leads to a small room. That has a staircase leading down to B5F. And, why yes, only one of them IS the right way to go.
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So, in other words, this area exists solely to tell us that we need to brace ourselves for Asura's wrath.
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Well, that was a colossal waste of our time. What about this one then?
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Well, there are broken tiles here so that's a good sign.
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...Except whoops, it's a dead-end with just 3 Rising Cores in it. Nice, but that's it. We're done over here now.
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So that leaves this one. I'm sure this one will be at least somewhat useful, right?
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...I wish. It just leads to stairs back up that bring us to that conspicuous gap you probably immediately noticed on the map.
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The one over here. That's stairs now. That's just a normal passage under the dark room for no reason. Well, maybe a sensible-ish reason in that you can skip part of the dark room but... it does nothing.
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Well, at least there's slightly less doors down here? Doesn't mean I have to like it mind.
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We'll start off with the right most descent and go left from there I suppose.
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It doesn't start off particularly exciting, but at least a Magic Incense is something different.
Well, no it isn't. It just feels like it at this point.
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So, how about this one, then? I'm sure this'll give us something worthwhile.
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...Oh. I guess not. Just more AC II fixed forma. I suppose this isn't all that bad since it lets us make Mamudo St-- no wait that's base AC Forite, never mind.
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So, this is the last staircase. This HAS to be the right way to go.
Unless I somehow missed a hidden door. But this is Fornax and that's not this part of the sector's gimmick so I highly doubt it!
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Also, uh, we have the entire floor mapped out now so I definitely haven't.
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Plus as soon as we go down that staircase, this happens. You'd think it'd happen when we entered the floor, regardless of where it was. But at least it's being consistent with itself rather than, uh, every other sector.
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Just to make it really blatant, there is a healing spot and a terminal right away too.
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Past a one-way door, we get a Moon Mirror. This is a Rare Forma of course, and it's a mirror with a celestial body name. This is definitely what we were missing earlier. That door's one-way so we can't just warp out right now. Guess we gotta walk all the way around and then we'll eventua--
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...Wait, why is Horkos here?
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Eridanus was the representation of Pride due to the belief that we could escape, the Schwarzwelt could be destroyed, that Ouroboros was an unbreakable cycle. Hubris bit hard and all came crashing down in rapid succession: Ouroboros' revival was easily stopped by killing a few trash demons, the Schwarzwelt did not let us even come close to leaving, the computer simulations were wrong and nuclear warheads could not destroy the Schwarzwelt...
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As far as the refights go, Orcus may be the least interesting so far. And, yes, I am including Moloch who has the novelty of coming almost literally out of nowhere and being a surprise.
He's still weak to both Fire AND Elec, he barely has more HP than he did before (2400 now vs 1800 previously), his only resistance change is adding Ice. I don't think he has any new moves or anything either.
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Oh, but he HAS gained some degree of intelligence and will Dekunda or Dekaja whenever he wants. If he wants to waste a turn getting rid of a -1 then good for him. Keep doing that, Orcus.
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He's aligned to the right of the screen because he spawns in Katakirauwa, of course. She's level 44 now, for all the nothing that matters. Still completely normal otherwise.
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Orcus CAN still do like Air Dive when low on HP and all, but that's it.
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He... gives a surprisingly decent amount of Macca and EXP, though I'm sure the Katakirauwa spawns affect this some as well.
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> Orcus disappeared.
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